I was gonna ask some advice on using sprites in quake but instead I'm just gonna moan. You can cheque it on the same download. By Sara Delgado.
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Do you mean Qmle or Max3d? The ID skins are bad examples to follow, as they were created before graphics accelerators existed. A good thing is I can give a static entity angles, which before needed turning round the model.
You heard that right - this isn't even model of the week! If you want to use it together with the vanilla weapons, there will be a visible difference in polycount. I am assuming I can use Noesis to export to q1 model format?